Hello all, I've been playing around a bit with Bill Pragnell's meshrelief.inc
macros, and seeing how they'd work for creating eroded mountains and such.
I'm trying to find something that can be a good quick-rendering stand-in for an
isosurface in a landscape. Anyway, here's the result of eroding a simple
Wings3d beveled box by iterating MeshShape() a couple of times with different
pigment deformations and high mesh resolution (almost 1 million polygons).
-Rob
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